Which mobile apps make over $10K/month now?
SUMMARY
Several small mobile apps really do make over $10K/month now, including Snag, Momego, ElevenStoic, TrackAI and Strikr, while breakout apps such as Cal AI have grown far beyond that level.
The milestone is real but still rare. RevenueCat finds that only 4.6% of newly launched subscription apps reach $10,000 in monthly revenue within their first two years, so getting there already puts an app deep into the successful tail of the market.
What has exploded is not the success rate but the number of attempts. New subscription-app launches have risen from roughly 2,000 per month to more than 14,700, which explains why five-figure success stories suddenly seem much more common even as the odds for each individual app have slightly worsened.
The winners can be surprisingly narrow. A transit tracker, a free-item finder, a Stoic-reminder app or a specialized calorie tracker can become a meaningful business without becoming a mass-market household name.
Successful apps can also get there quickly. Among apps that eventually reach $10K/month, the median time is about 109 days, while Gaming reaches the threshold much faster at roughly 53 days.
Gaming and Photo & Video currently have some of the strongest hit rates, while Health & Fitness repeatedly produces interesting subscription businesses because users will pay for recurring personal outcomes such as weight loss, fitness and better eating.
AI improves the front of the funnel more clearly than the back. AI apps generate substantially more revenue per payer, but they also churn faster, making them especially good at creating impressive early revenue numbers without necessarily proving long-term durability.
Distribution is increasingly the dividing line. Snag uses short-form creator content and paid social, while Momego grew through App Store optimization and localized search demand; both paths work because acquisition is treated as part of the product rather than something that happens after launch.
iPhone remains the cleaner starting point for many small subscription developers. iOS represents roughly 77% of new subscription-app launches in RevenueCat's dataset, and stronger conversion and payer economics in markets such as North America and Western Europe help explain the bias.
A $10K/month app does not necessarily need a huge audience. Depending on price, a few hundred to a few thousand paying subscribers are enough, which is why niche products can build serious businesses without millions of active users.
The harder milestone comes after $10K. Store fees, paid acquisition, AI inference costs, refunds and churn can turn impressive MRR into mediocre economics, so the strongest apps are the ones that can keep several subscriber cohorts renewing while maintaining an acquisition channel that still works.
Why are so many $10K/month mobile apps showing up now?
$10K/month mobile apps are much more visible today because developers can build and test consumer apps at a speed that would have required a small team a few years ago.
RevenueCat gives us the clearest measure of how dramatic the change has been. Its latest subscription-app report tracks more than 115,000 apps and over $16 billion in revenue. Around 2,000 new subscription apps were launching each month in early 2022. The figure has since climbed above 14,700. New-app supply has increased roughly sevenfold in four years.
Most of that acceleration is happening on iOS. Apple's platform currently accounts for about 77% of new subscription-app launches in RevenueCat's dataset, up from around 67% in 2023. Android launches have also grown, from roughly 700 to 3,300 per month, but iOS has pulled much further ahead.
AI coding tools have helped. So have React Native, Flutter, RevenueCat, Superwall, Supabase and a growing stack of services that remove work around subscriptions, backend infrastructure, analytics and paywalls.
Benjamin Chen's Snag shows how compressed the process has become. He told Starter Story that his team took the app from launch to roughly $30,000 MRR in under four months. Snag helps people find free products nearby; it does not require a technically exotic product to explain its value.
The flood of new apps tells us something quite specific. Shipping has become dramatically easier. Getting people to pay remains the scarce skill.
Is making $10K/month actually common for a mobile app?
No. A mobile app making $10,000 per month is still an unusually successful app today.
RevenueCat followed newly launched subscription apps through their first two years. Only 4.6% reached $10,000 in monthly revenue. About 17.3% reached $1,000.
That gap is more revealing than either figure alone. Roughly three quarters of the apps that manage to reach $1,000 per month still fail to reach $10,000 within the same two-year window.
The result also looks slightly worse than it did a year earlier. RevenueCat previously measured a 5.3% hit rate for the $10,000 milestone. It is now 4.6%.
So the constant stream of founders posting $20K, $50K or $100K MRR screenshots can easily distort the market. We are seeing a selected group of winners from a much larger pool of apps that never reach meaningful revenue.
The threshold is realistic enough to produce plenty of examples, yet rare enough that crossing it still puts an app deep into the successful tail of the market.
Get the biggest database of
profitable internet businesses
We mapped 300+ proven digital businesses so you can skip the blind trial and error. For each one, you get the site, the revenue numbers, the distribution strategy, the repeatable patterns, and ideas to recreate the model in a different niche, channel, or angle.
Get the full database →Which smaller mobile apps are making more than $10K/month now?
Several relatively small mobile apps currently make more than $10,000 per month, including products in calorie tracking, transportation, self-improvement, sports coaching and local marketplaces.
Snag is one of the cleaner recent examples. Benjamin Chen showed Starter Story a Superwall dashboard around $30,000 MRR, alongside more than 100,000 authenticated users, roughly 9,000 conversions and over $80,000 in cumulative proceeds. The app simply surfaces free items available near the user.
Momego sits at roughly the same monthly level through a completely different model. Solo developer John McEvoy told Starter Story that his bus and train tracking app was generating around $30,000 in subscription MRR, with roughly 5.2 million lifetime downloads and 400,000 monthly active users.
We also found much younger apps crossing the threshold. AI nutrition, fitness coaching and self-improvement apps appear repeatedly among the current cohort because they can charge recurring subscriptions around very specific outcomes.
The range is the interesting part. A mobile app does not need to become a household name before $10,000 per month becomes possible.
| Mobile app | Recent monthly revenue signal | What the app does | Evidence |
|---|---|---|---|
| Snag | ~$30K MRR | Finds free items nearby | Founder dashboard shown publicly |
| Momego | ~$30K MRR | Bus and train tracking | Founder disclosure |
| ElevenStoic | $20K+ MRR | Stoic reminders and widgets | Developer disclosure |
| TrackAI | ~$20K MRR | AI calorie tracking | Subscription-platform data |
| Strikr | $10K+ MRR | AI boxing coaching | Subscription-platform data |
Can a really simple mobile app make $10K/month?
Yes. A surprisingly simple mobile-app idea can make more than $10,000 per month when the problem is easy to understand and users care enough about solving it.
Snag is almost comically straightforward as a concept: open the app and find things people are giving away near you. That narrow proposition helped it reach roughly $30,000 MRR within months.
ElevenStoic also revolves around a small interaction. The app puts Stoic quotes and reminders into widgets, notifications and other places users repeatedly see on their phones. Its developer has publicly put the business above $20,000 MRR.
Momego looks more conventional, but the underlying job is just as clear. A user wants to know when a bus or train is coming. John McEvoy built the product alone and eventually reached about $30,000 MRR.
These apps differ enormously in engineering complexity, yet all three can be explained in one sentence. That clarity helps conversion because users understand the benefit before they have to learn the product.
Complexity can create an advantage in some markets. Consumer subscriptions often reward something simpler: a recurring problem, a fast result and a reason to reopen the app.
Building a digital business?
We have mapped 300+ proven internet businesses. You'll get the full breakdown: revenue, distribution, why it works and how to replicate.
GET THE FULL DATABASE → $49Are AI mobile apps the easiest way to reach $10K/month today?
AI mobile apps are unusually good at extracting revenue quickly, although their retention currently looks worse than conventional subscription apps.
RevenueCat's latest data shows AI-powered apps generating 41% more revenue per payer than non-AI apps. That is a large gap, and we can see why in categories such as calorie tracking, photo editing, dating assistance and personalized coaching. AI makes the result feel customized, which gives developers more room to charge.
TrackAI is a good small-scale example. The user takes a picture of food and receives an estimate of calories and macros. Cal AI took essentially the same broad consumer behavior much further by making meal logging faster than traditional food-database apps.
The weakness appears after the initial sale. RevenueCat currently finds that AI apps churn about 30% faster.
That combination says more than the endless stream of AI-app launch stories. AI helps developers monetize aggressively at the front of the funnel, while many products still struggle to give users enough reason to keep paying.
For someone trying to cross $10,000 quickly, AI can clearly help. For someone trying to keep the same subscribers for years, the evidence is much less convincing.
How big can a small mobile app become after hitting $10K/month?
A mobile app that reaches $10,000 per month can sometimes move into six-figure monthly revenue surprisingly fast.
Cal AI shows the extreme version. The app lets users photograph food instead of manually logging every ingredient. By the time MyFitnessPal acquired the company, it had accumulated more than 15 million downloads and generated more than $30 million in annual revenue.
That annual figure works out to more than $2.5 million per month on an average run-rate basis. Cal AI had moved far beyond the kind of indie-app business implied by the original $10K target.
We see smaller jumps too. Consumer apps that find a scalable creator or paid-ad channel can move through $10K, $30K and $100K monthly revenue much faster than a traditional B2B software company working through long sales cycles.
The speed comes from the consumer funnel. A viewer can see an ad, install the product, finish onboarding and buy an annual subscription within minutes. Once a company finds a creative format that works, thousands of people can go through that sequence every day.
That upside also explains why mobile revenue is so unevenly distributed. A small improvement in conversion multiplied across a large acquisition channel can turn a modest app into a much bigger business.
Stop testing random ideas
Start from proof. 300+ profitable internet businesses, mapped, broken down, and ready to copy, in one searchable database.
STEAL WHAT WORKS → $49Which types of mobile apps are most likely to reach $10K/month?
Gaming and Photo & Video currently produce some of the highest $10K/month success rates among newly launched subscription apps.
RevenueCat found that 4.6% of new subscription apps across all categories reached $10,000 in monthly revenue within two years. Gaming reached 8.9%, almost twice the overall rate. Photo & Video reached 7.3%.
Photo & Video also performs well earlier in the journey: 21.4% of apps get to $1,000 per month, versus 17.3% across all categories.
Business apps produce a very different result. Around 14.7% reach $1,000, which is reasonably close to the market average, but only 1.6% make it to $10,000. Gaming therefore produces a $10K hit rate more than five times as high.
Health & Fitness deserves attention for a different reason. Users in this category often buy annual plans, and RevenueCat says annual subscriptions currently account for around 68% of its plan-duration mix. Health apps can sell against recurring goals such as losing weight, building muscle, eating better or improving sleep.
Our individual examples fit that broader pattern. Calorie trackers, fitness products and self-improvement apps keep appearing among current small-app winners because users can attach a concrete personal outcome to the subscription.
| Category | Share reaching $10K/month within two years |
|---|---|
| Gaming | 8.9% |
| Photo & Video | 7.3% |
| All categories | 4.6% |
| Business | 1.6% |
How fast can a successful mobile app reach $10K/month?
A successful subscription app currently takes a median of about 109 days to reach $10,000 in monthly revenue once we look only at apps that eventually hit the milestone.
That makes the viral "I built an app this weekend" story a poor benchmark. Fast wins exist, but three to four months is a much more useful reference point for successful apps overall.
Gaming moves much faster. RevenueCat measures a median of 32 days to reach $1,000 in monthly revenue and only 53 days to reach $10,000.
Snag sits close to the broader benchmark. Benjamin Chen said the app went from zero to roughly $30,000 MRR in less than four months.
Another Starter Story case provides a useful counterexample to the idea that distribution alone decides everything. Two founders had an app stuck around $1,000–$2,000 MRR despite getting downloads. They stopped marketing, spent four months rebuilding the product, relaunched, passed $10,000 MRR within a week and later peaked around $40,000 MRR. Their paid conversion improved dramatically after they changed what the product actually delivered.
Mobile apps can reveal product-market fit quite quickly. Downloads arrive quickly, trials happen quickly and cancellations happen quickly too. Within a few months, a founder can often see whether the economics are genuinely working.
Looking for a profitable business idea?
Get our database of 300+ profitable internet businesses, mapped, broken down, and ready to copy.
STEAL WHAT WORKS → $49How many paying users does a mobile app need to make $10K/month?
A $10K/month mobile app can reach the threshold with only a few hundred to a few thousand paying users.
At $9.99 per month, about 1,001 full-price monthly subscribers generate $10,000 in gross subscription billing. A $19.99 subscription needs roughly 500. At $29.99, the number falls to about 334.
Real apps are messier because monthly, weekly, annual and lifetime plans often coexist. Discounts, refunds and regional pricing also pull the realized average away from the headline subscription price.
The basic math still explains why niche mobile apps can become meaningful businesses. A founder does not necessarily need millions of active users. A few hundred people paying a high price, or a few thousand paying a lower one, can already create five-figure monthly revenue.
Momego provides an interesting contrast. The app has around 400,000 monthly users but roughly $30,000 MRR, meaning only a small fraction of the audience needs to support the subscription business.
A niche app with a much more expensive offer could reach the same revenue on a tiny user base.
| Monthly subscription price | Paying users needed for ~$10K/month |
|---|---|
| $4.99 | ~2,004 |
| $9.99 | ~1,001 |
| $14.99 | ~667 |
| $19.99 | ~500 |
| $29.99 | ~334 |
Does iPhone still make more money than Android for subscription apps?
Yes. iPhone remains the stronger starting point for many subscription-app businesses today, and developers are increasingly behaving as if that advantage matters.
RevenueCat's newest market data shows iOS accounting for around 77% of new subscription-app launches. Four years ago, monthly launches across both stores were much closer together. Android launches have grown substantially since then, but iOS added apps much faster.
That developer behavior reflects the economics. North American and Western European iOS audiences tend to support higher pricing and stronger subscription value than many Android-heavy markets.
Geography matters heavily here. RevenueCat measures median Day-35 conversion around 2.6% in North America, 2.0% in Western Europe and 1.4% across India and Southeast Asia. Differences in purchasing power, pricing and platform mix compound over a subscriber's lifetime.
Android still gives developers enormous reach, particularly across emerging markets. A mass-market app would be foolish to ignore it.
For a small developer trying to get from zero to $10,000 with a paid consumer subscription, however, iPhone currently offers the cleaner economics. The fact that more than three quarters of new subscription apps in RevenueCat's dataset are being launched on iOS reinforces that choice.
Get the biggest database of
profitable internet businesses
We mapped 300+ proven digital businesses so you can skip the blind trial and error. For each one, you get the site, the revenue numbers, the distribution strategy, the repeatable patterns, and ideas to recreate the model in a different niche, channel, or angle.
Get the full database →Are $10K/month mobile apps winning through App Store search or social media?
Both routes work, but the best recent examples show that mobile-app founders no longer need to depend on App Store discovery alone.
Snag uses short-form creator content as a testing ground. Benjamin Chen described publishing or commissioning UGC, watching which concepts worked organically and then spending money behind the winners.
That approach makes sense for Snag because the product can be demonstrated instantly. Show an expensive-looking free item nearby, show the app finding it, and the viewer understands the pitch.
Plenty of apps use the same basic creative loop across TikTok, Instagram Reels and Meta ads. AI calorie apps are especially suited to it: point the camera at a meal, wait a second, reveal the calorie estimate.
Momego proves there is another route. John McEvoy grew the transit app to more than five million downloads largely through App Store optimization and highly localized search pages. Instead of depending on viral videos, Momego captures users looking for transport information in more than 160 cities.
We therefore have at least two credible paths to $10K/month. Visually demonstrable consumer apps can scale through social content and paid creative, while utility apps can build a slower but durable acquisition engine around search intent.
The dangerous assumption is that publishing an app automatically creates distribution. Today's strongest small apps usually have an acquisition mechanism built just as deliberately as the product.
Can one person really build a mobile app making over $10K/month?
Yes. Solo developers currently run mobile apps above $10,000 per month, and Momego gives us one of the cleanest documented examples.
John McEvoy built Momego after teaching himself development from a graphic-design background. He told Starter Story that he remains a solo developer despite reaching roughly 5.2 million downloads, 400,000 monthly active users and about $30,000 in monthly recurring revenue.
ElevenStoic gives us another smaller example. Its developer has publicly described himself as responsible for the native Swift app, onboarding, paywall, backend and analytics while reporting more than $20,000 MRR.
A solo mobile business in 2026 also looks different from a solo software business ten years ago. RevenueCat can manage subscription infrastructure, Superwall can handle paywall experiments, Supabase can cover large parts of the backend, and AI coding tools can accelerate implementation.
External leverage blurs the definition. A solo founder can hire creators, buy ads, use contractors or rely on dozens of software services without putting employees on payroll.
The claim is fairly narrow: one person can genuinely own and operate the core product behind a five-figure monthly mobile business today. Momego proves that is possible well beyond the prototype stage.
Building a digital business?
We have mapped 300+ proven internet businesses. You'll get the full breakdown: revenue, distribution, why it works and how to replicate.
GET THE FULL DATABASE → $49Does $10K/month in app revenue mean $10K/month in profit?
No. A mobile app showing $10,000 in monthly revenue can leave the founder with far less money after store fees, advertising, refunds, taxes and product costs.
This is also where MRR screenshots need some care. Monthly recurring revenue normalizes subscriptions into a monthly run rate. If a customer buys a $59.99 annual plan, analytics software can allocate part of that value into MRR even though the actual payment arrived upfront.
RevenueCat itself distinguishes several revenue measures. Its current analytics can show gross revenue, revenue after taxes and proceeds after both taxes and store commissions. Those numbers answer different questions.
Paid acquisition can create an even larger gap. A consumer app doing $100,000 in monthly sales while spending $60,000 acquiring users has very different economics from a $30,000 app getting most downloads from App Store search.
AI apps can add meaningful variable costs too. Generating images, video, audio or repeatedly calling expensive models costs more than running a simple reminder or transit app.
Annual plans complicate the picture further. Health & Fitness users heavily favor annual subscriptions, with annual plans accounting for about 68% of plan choices in RevenueCat's latest data. That gives founders cash early, but it pushes the real durability test out to the next renewal.
Reaching $10,000 proves that users will pay. Before calling the app a great business, we still need to know what it costs to acquire those users and how many renew.
Why are so many successful mobile apps about fitness, food, dating and self-improvement?
Fitness, food, dating and self-improvement apps keep crossing $10K/month because people will repeatedly pay to solve problems they repeatedly feel.
Current examples make the pattern hard to miss. TrackAI and Cal AI deal with food and weight. Strikr deals with athletic improvement. ElevenStoic sells daily motivation and perspective. Dating assistants promise help with conversations and matches.
These products sit unusually close to things people already think about every day: how they look, what they eat, whether they exercise enough, who finds them attractive and whether they are wasting their time.
That frequency gives the app repeated chances to prove its value. A user can open a calorie tracker three times in one day. A dating user may return every time somebody sends a message. A screen-time product can intervene every time the user opens Instagram.
Health & Fitness also supports relatively aggressive monetization. The high share of annual plans in RevenueCat's current data suggests that users are comfortable paying upfront for a longer transformation rather than buying access one month at a time.
The pattern does not mean every successful app needs to target insecurity. Momego makes money by answering a mundane transport question.
Still, the quickest-growing consumer subscriptions often sell some version of progress. Users are paying for the person they hope to become, and that can be worth much more than another generic utility.
Get the biggest database of
profitable internet businesses
We mapped 300+ proven digital businesses so you can skip the blind trial and error. For each one, you get the site, the revenue numbers, the distribution strategy, the repeatable patterns, and ideas to recreate the model in a different niche, channel, or angle.
Get the full database →Does reaching $10K/month mean a mobile app has really made it?
No. Reaching $10,000 per month tells us that a mobile app can monetize; durability only becomes clear after we see how users renew and how cheaply the app can keep replacing churn.
RevenueCat's latest AI figures illustrate the problem neatly. AI apps generate 41% more revenue per payer while churning 30% faster. An AI app can therefore look excellent during acquisition and much weaker once the same users have had a few months to decide whether they still need it.
Renewal data across the wider subscription market shows the same early pressure. First monthly renewals typically land somewhere around the mid-50% range depending on category, before the surviving cohort becomes progressively stronger.
Annual subscriptions delay the verdict. RevenueCat currently puts median first-year annual retention around 28%, down from 31% previously. A founder can collect an entire year of cash and still discover later that most subscribers have no intention of buying year two.
Acquisition channels can disappear just as quickly. A profitable Meta campaign becomes expensive. TikTok stops pushing a creative. App Store rankings move. A competitor copies the hook.
So $10K/month is best treated as proof that a mobile app has found something commercially real. The stronger milestone comes later, when several customer cohorts keep renewing and growth still works without destroying margins.
Is it getting easier or harder to build a $10K/month mobile app?
Building a $10K/month mobile app is technically easier than ever, while actually reaching $10K has become slightly harder.
The contradiction disappears once we compare supply with success rates. New subscription-app launches increased from roughly 2,000 per month to more than 14,700. Yet the share of newly launched apps reaching $10,000 monthly revenue within two years fell from 5.3% to 4.6%.
More developers can build. Demand has not expanded nearly as quickly.
Older products also continue to control the money. RevenueCat finds that apps launched before 2020 still generate 69% of subscription revenue in its dataset. Apps launched from 2025 onward account for only about 3%, despite the surge in new launches.
That 69% share shows how much distribution compounds. Mature apps have years of reviews, subscribers, search rankings, creative testing, pricing experiments and brand awareness behind them. A new developer can copy a feature quickly but cannot instantly reproduce that accumulated position.
At the same time, Snag reaching around $30,000 MRR within four months proves that the door remains open. New products can still move unusually fast when they find the right combination of product, monetization and acquisition.
The market is becoming more extreme: launching is cheap, competition is huge, and a small group of new winners can scale much faster than before.
Building a digital business?
We have mapped 300+ proven internet businesses. You'll get the full breakdown: revenue, distribution, why it works and how to replicate.
GET THE FULL DATABASE → $49So which mobile apps really make over $10K/month now?
Plenty of mobile apps make more than $10,000 per month today, including surprisingly narrow products such as Snag, Momego, ElevenStoic, TrackAI and Strikr, while breakout businesses such as Cal AI have already moved into tens of millions of dollars in annual revenue.
The examples give us a much clearer picture than the stereotype of a successful mobile app. Huge social networks and hit games are only one part of the market. A transit tracker made by one developer can do roughly $30,000 MRR. A free-item finder can reach a similar level in four months. A Stoic-reminder app can clear $20,000. Specialized AI apps can get through $10,000 remarkably quickly.
The base rate keeps the answer grounded. RevenueCat's latest data says only 4.6% of newly launched subscription apps reach $10,000 in monthly revenue within two years. The number was 5.3% previously, even though developers are launching around seven times as many subscription apps as they were four years ago.
Across the winners we researched, the recurring advantage is clarity. The user quickly understands what the app does, the problem returns often enough to support repeat usage, and the developer has found a reliable way to reach new users. Sometimes that distribution comes from TikTok or Meta. Momego built it through search. Either way, distribution has become the real bottleneck as software itself gets easier to produce.
$10K/month is therefore a very real mobile-app business level today, with enough current examples to show that small teams and solo founders can reach it. It remains rare enough that anyone crossing the threshold has already beaten roughly 95% of newly launched subscription apps within the first two years.
OUR METHODOLOGY
This analysis treats the question "Which mobile apps make over $10K/month now?" as an evidence-aggregation exercise rather than a collection of founder success stories. We looked at how often newly launched apps reach the threshold, which categories produce the strongest hit rates, how quickly successful apps get there, what kinds of products are doing it, how platform economics differ, which acquisition models are working, and what happens after the initial revenue milestone.
For the market-level comparisons, we used RevenueCat's latest large-scale subscription-app data as the statistical backbone. Its 2026 report covers more than 115,000 apps and over $16 billion in revenue, giving us consistent benchmarks for launch volumes, $1K and $10K success rates, category performance, time to revenue, platform mix, geography, AI monetization, churn and revenue concentration. We treat those figures as benchmarks for the subscription-app market represented in RevenueCat's dataset, not as a census of every mobile-app monetization model.
For individual apps, we prioritized recent revenue signals that could be traced to founder disclosures, visible dashboards, subscription-platform data or company disclosures. Cases such as Snag and Momego are used to show what the market-level numbers look like inside real businesses. They are examples of what is possible, not evidence that five-figure monthly revenue is common.
We kept different revenue measures separate. MRR, gross revenue, realized monthly revenue, proceeds, annual revenue and profit are not interchangeable. RevenueCat's MRR methodology was used to interpret recurring-revenue figures, including the way annual subscriptions are normalized into a monthly run rate, while its revenue documentation was used to distinguish gross revenue from revenue after taxes and store commissions.
For comparisons between categories and platforms, we favored like-for-like measures. Category success was judged using the share of new apps reaching the same revenue threshold over the same period. Time-to-revenue figures refer only to apps that ultimately reached the milestone. Platform conclusions use several pieces of evidence together, including launch behavior, conversion, payer economics and geography.
For more interpretive conclusions around AI, product simplicity, distribution and durability, we looked for several independent observations pointing in the same direction before making a broader claim. One unusually successful app can prove that an outcome is possible, but it cannot establish that the outcome is typical.
We prioritized the freshest evidence available. Older figures were kept mainly when they created a useful before-and-after comparison, such as RevenueCat's earlier 5.3% $10K success rate versus the latest 4.6% figure.
Key sources include RevenueCat's State of Subscription Apps 2026, its 2026 report summary, the 2025 report, its work on AI feature economics, subscription renewal benchmarks, MRR methodology, revenue definitions, and its Android paywall conversion analysis.
Individual app evidence comes from Benjamin Chen's Starter Story interview about Snag, John McEvoy's Starter Story interview about Momego, Oleksandr Yashchuk's public TrackAI disclosures, Harro Krog's public ElevenStoic disclosures, MyFitnessPal's Cal AI acquisition announcement, and TechCrunch's reporting on the Cal AI acquisition.
For the development and distribution infrastructure discussed in the article, we used first-party documentation from React Native, Flutter, Supabase, Superwall, Apple's App Store search documentation, Apple's subscription documentation, Apple's Small Business Program documentation, Google Play's service-fee documentation, and Apple's product-page optimization documentation.
Stop testing random ideas
Start from proof. 300+ profitable internet businesses, mapped, broken down, and ready to copy, in one searchable database.
STEAL WHAT WORKS → $49Related blog posts
- Which indie apps make over $10K/month now?
- Which simple apps make over $10K/month now?
- Which iPhone apps make over $10K/month now?
- Which no-code apps make over $10K/month now?
Who wrote this?
STEAL WHAT WORKS TEAM
We study profitable internet businesses, take them apart, and write down what actually works: pricing, distribution, growth, packaging. We turn 300+ proven examples into a database so founders can stop testing random ideas and start from proof. Explore the database →