Which Android apps make over $10K/month now?
SUMMARY
Several Android apps are making more than $10K a month now, but the cleanest examples come from different kinds of evidence: modeled Google Play revenue, verified company-wide subscription revenue, and older founder-disclosed Android-only revenue.
The strongest current Google Play cases in this dataset are Waiter, COIN and FoilSnap at roughly $30K a month, followed by Listonic and Our Groceries at around $20K. Those are modeled estimates, so the useful conclusion is the revenue band rather than the exact dollar figure.
TrackAI and Verbi are stronger proof that the businesses themselves clear $10K, because their subscription revenue is connected through RevenueCat. The catch is attribution: the public data does not show how much of that MRR comes specifically from Android.
The biggest Android problem appears before the trial starts. RevenueCat puts median download-to-paid conversion at about 0.9% on Google Play versus 2.6% on iOS, while trial-to-paid conversion is almost identical once users actually enter a trial.
That means Android developers often need much more top-of-funnel volume to get the same number of paying customers. Billing failures make the economics a little worse again, with involuntary cancellations materially higher on Google Play.
Some of the best examples are boring in the useful sense of the word. Grocery lists, a card scanner and a location-rewards utility can all sit in five-figure revenue territory because they give people a reason to come back repeatedly.
Current monthly downloads are a bad shortcut for current revenue. COIN can be estimated around $30K with fewer than 5,000 new monthly downloads because mature apps monetize old cohorts, renewals and accumulated users rather than only this month’s installs.
Geography can swing Android economics dramatically. RevenueCat’s benchmarks show far higher payer value and revenue per install in North America than in India and Southeast Asia, so two apps with similar download counts can end up with very different revenue.
Age is another hidden advantage. Apps launched before 2020 still generate most subscription revenue in RevenueCat’s dataset, which helps explain why simple mature products such as Listonic and Our Groceries can keep monetizing without explosive new-download numbers.
The practical conclusion is pretty plain: an Android app does not need millions of downloads, a big team or an AI angle to become a five-figure business. It needs enough paying users, enough repeat usage and a monetization model that survives Android’s weaker conversion economics.
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Get the full database →Which Android apps actually make over $10K/month now?
Yes, Android apps are currently making well over $10,000 per month, and some of the most interesting examples are small utilities, grocery-list apps, dating products and niche subscription tools rather than blockbuster games.
The difficult part is proving exactly how much comes from Android. Google Play does not publish app-level revenue, and many founders disclose one MRR number that combines Android, iPhone and sometimes web subscriptions. So we found three useful levels of evidence: current Google Play revenue estimates, verified company-wide subscription revenue for apps with meaningful Android usage, and developer disclosures where the revenue was specifically tied to Android.
Those distinctions matter. TrackAI and Verbi are verified five-figure subscription businesses with Android apps, but their public revenue feeds do not separate Google Play. Waiter, COIN, Listonic, Our Groceries and FoilSnap have current Google Play revenue estimates above $10K, although those figures come from app-intelligence models rather than company accounts. Minimalist phone is a particularly strong historical case because its founder explicitly disclosed roughly $20K in monthly revenue when the product was Android-only.
So there is no honest single “verified Android MRR” leaderboard. There is, however, enough fresh evidence to identify a substantial group of Android apps operating around or above five figures a month.
| App | Current revenue evidence | Android evidence | What we can confidently say |
|---|---|---|---|
| TrackAI | About $20K MRR, RevenueCat-verified | 100K+ Google Play installs; Android recently became a major source of installs | $10K+ mobile business with substantial Android usage |
| Verbi | About $15K MRR, RevenueCat-verified | Active Google Play app | $10K+ mobile business available on Android |
| Waiter | About $30K estimated monthly Google Play revenue | Google Play, about 10K monthly downloads | Likely $10K+ Android revenue |
| COIN | About $30K estimated monthly Google Play revenue | Google Play, under 5K monthly downloads | Likely $10K+ Android revenue |
| FoilSnap | About $30K estimated monthly Google Play revenue | Google Play, about 30K monthly downloads | Likely $10K+ Android revenue |
| Listonic | About $20K estimated monthly Google Play revenue | Google Play, about 60K monthly downloads | Likely $10K+ Android revenue |
| Our Groceries | About $20K estimated monthly Google Play revenue | Google Play, about 8K monthly downloads | Likely $10K+ Android revenue |
How rare is $10K/month for a mobile app today?
Reaching $10,000 a month is still a genuinely strong result: only 4.6% of newly launched subscription apps reach that level within their first two years.
RevenueCat's latest subscription-app study covers more than 115,000 apps, over $16 billion in revenue and more than one billion transactions. Across that dataset, 17.3% of new apps reached $1,000 in monthly revenue within two years, but only 4.6% reached $10,000.
That drop is revealing. Roughly three out of four apps that manage to reach $1K still fail to make the next tenfold jump during that period.
The odds also move sharply by category. Gaming has the highest $10K success rate in RevenueCat's data at 8.9%. Photo & Video reaches 7.3%. Business apps fall to only 1.6%.
So $10K is far from a normal outcome for a newly launched app. Once we look at established winners, though, five-figure months become much easier to find because older products have had years to accumulate paying cohorts, reviews and organic distribution.
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GET THE FULL DATABASE → $49Why is making $10K/month harder on Android than on iPhone?
Android apps currently need a much stronger top-of-funnel to produce the same subscription revenue because Google Play converts downloads into paying users at roughly one third of the iPhone rate.
RevenueCat measures median day-35 download-to-paid conversion at 0.9% on Google Play versus 2.6% on Apple's App Store. That is a 2.9-times gap.
The surprising part comes later in the funnel. Once someone actually starts a trial, Android performs almost exactly like iOS: median trial-to-paid conversion is about 32.5% on Google Play and 32.6% on the App Store.
The Android weakness is mainly earlier in the funnel. Google Play users are much less likely to move from download to serious purchase intent, but the people who do enter a trial behave much more like iPhone users.
Billing creates another headache. RevenueCat currently finds that nearly 31% of Google Play subscription cancellations are involuntary billing failures, more than twice the App Store rate.
For a developer trying to reach $10K, those differences add up quickly. Android can support a serious subscription business, but it usually demands more acquisition volume for every paying customer.
Which smaller Android apps currently look comfortably above $10K/month?
Waiter, COIN, FoilSnap, Listonic and Our Groceries are some of the clearest smaller Android examples we found because current Google Play estimates put them around $20K to $30K a month.
Waiter, a dating app, is currently estimated by Peekly at roughly $30K per month from around 10,000 monthly Google Play downloads. COIN: Always Be Earning is also estimated around $30K despite fewer than 5,000 new downloads a month. FoilSnap, a trading-card identification tool released much more recently, sits around $30K from roughly 30,000 monthly downloads.
Then there are two grocery-list apps that look almost comically ordinary beside the usual AI success stories. Listonic is estimated around $20K per month on Google Play from roughly 60,000 monthly downloads. Our Groceries is also around $20K while adding only about 8,000 downloads a month.
These are estimates rather than audited revenue figures, so a $30K estimate should be read as evidence of the app's rough revenue band. We should not pretend the company booked exactly $30,000.
The useful finding is broader: current Android five-figure revenue is showing up in products with wildly different download volumes and very narrow use cases.
| Android app | Estimated monthly Google Play revenue | Approx. monthly downloads | Product |
|---|---|---|---|
| Waiter | $30K | 10K | Dating |
| COIN | $30K | <5K | Location/rewards utility |
| FoilSnap | $30K | 30K | Trading-card scanner |
| Listonic | $20K | 60K | Shopping list |
| Our Groceries | $20K | 8K | Shopping list |
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STEAL WHAT WORKS → $49Can a boring Android utility really make $10K/month?
Yes, and current Google Play data makes a surprisingly strong case for boring utilities because several extremely narrow products are sitting in five-figure revenue territory.
Our Groceries synchronizes shopping lists between family members. Listonic helps people organize essentially the same weekly chore. FoilSnap identifies trading cards from a photo and shows their value. COIN turns location and everyday activity into a rewards system.
None of those ideas requires a giant social graph, frontier AI research or millions of monthly downloads.
What they do have is a clear recurring job. Someone planning groceries comes back every week. A collector keeps scanning cards. A rewards-app user has a reason to reopen the product. Those repeated habits give developers more chances to monetize the same installed base.
That also explains why current monthly downloads can make mature apps look smaller than they really are. Our Groceries may add only around 8,000 Android downloads in a month, but it has years of accumulated users behind that number.
For small Android businesses, a useful product people reopen can be worth much more than a flashy product people download once.
How many downloads does an Android app need to make $10K/month?
There is no useful universal download target: current Android apps above the $10K line range from fewer than 5,000 new monthly downloads to millions.
COIN is perhaps the cleanest counterexample to the idea that developers need huge scale. Peekly currently estimates the app at roughly $30K in monthly Google Play revenue while showing fewer than 5,000 new downloads per month.
Our Groceries sits around $20K on approximately 8,000 monthly downloads. Waiter is around $30K on 10,000. Listonic needs closer to 60,000 for an estimated $20K.
Games can sit at the opposite extreme. Some free-to-play titles bring in millions of downloads while producing revenue in the same broad five-figure range.
The gap exists because new downloads and current revenue measure different groups of people. Revenue this month may come from subscribers acquired six months ago, annual customers renewing today or longtime users making purchases. Mature apps can therefore generate substantial revenue while new acquisition looks modest.
Pricing changes the maths too. At $9.99 per month, about 1,001 full-price monthly payments produce $10,000 in gross billings before taxes, refunds and store fees. An app does not need hundreds of thousands of paying users if the product can convince a few thousand people to subscribe and stay.
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STEAL WHAT WORKS → $49Are subscriptions the best way for a small Android app to reach $10K/month?
For a small Android team, subscriptions are currently one of the clearest routes to $10K because a relatively modest customer base can build meaningful recurring revenue.
TrackAI shows the scale nicely. The AI calorie-tracking app has been running at roughly $20K in RevenueCat-verified MRR with just over 5,000 active subscriptions. Verbi, an AI language-learning app, has been around $15K with a little over 3,000 active subscriptions.
Annual plans complicate any simple MRR-per-subscriber calculation, but the order of magnitude is what matters. We are talking about thousands of active paying subscriptions, rather than millions of users.
Subscriptions also let an older customer cohort keep contributing while the developer acquires the next one. That is a major advantage over business models where each month starts close to zero.
Games, ads and one-time purchases can obviously cross $10K too. But for a small developer selling an app people use repeatedly, recurring billing gives the most straightforward path from a niche audience to five-figure monthly revenue.
Can an Android app make $10K/month without being an AI app?
Absolutely. Some of the most convincing Android businesses above $10K today have little or nothing to do with generative AI.
Listonic and Our Groceries sell better grocery organization. COIN has been around since 2019. Minimalist phone built a business around making smartphones less distracting. These products solve old problems rather than riding a new technology cycle.
AI apps can grow very fast. TrackAI and Verbi show that clearly. RevenueCat's broader dataset also finds that AI-powered subscription apps generate 41% more revenue per payer than non-AI apps.
Retention is the catch: RevenueCat finds AI apps churning about 30% faster.
That makes today's AI economics unusually aggressive. Developers can charge more and get customers to spend faster, while holding those customers remains harder.
For someone hunting for Android opportunities, AI can help monetization in some categories, but it is hardly a requirement. A grocery list can still make serious money.
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Get the full database →Can a solo Android developer still make more than $10K/month?
Yes. Minimalist phone remains one of the strongest examples of a tiny Android operation building a real five-figure business, although its famous $20K monthly revenue disclosure is older than the current revenue estimates in this article.
Founder Martin Morávek disclosed roughly $20,000 in monthly revenue when minimalist phone was available only through Google Play. The business was essentially run by one founder with help from a handful of part-time contractors.
The interesting part is what happened afterward. Around the period of that disclosure, the app had fewer than 500,000 total downloads. The current Google Play listing has passed 5 million installs and accumulated roughly 50,000 ratings, while the product continues to sell monthly, annual and lifetime plans.
We cannot turn that tenfold increase in installs into a fresh revenue number. Conversion rates, advertising costs, pricing and customer mix could all have changed.
But minimalist phone has clearly become a much larger Android product since it first crossed $20K per month. For a solo-developer case study, that makes it far more relevant today than an old MRR screenshot from an app that stopped growing years ago.
Why can a $30K mobile app still make less than $10K on Android?
Because Android and iPhone revenue can be radically different inside the same app, and Pushscroll provides an unusually clear example.
Pushscroll links access to distracting apps with exercise. The business grew into roughly $36K of total MRR, but a published platform breakdown showed about $30K coming from iOS and only around $6K from Google Play.
Android had roughly 100,000 downloads in that comparison against around 30,000 on iPhone.
So Google Play delivered more than three times the download volume while producing about one fifth of the revenue.
Keep that in mind whenever a founder posts “$30K MRR” beside screenshots of an Android and iPhone app. Unless the platform split is disclosed, the Android contribution could be $20K, $6K or almost nothing.
Pushscroll could have passed $10K on Android since that breakdown, but we did not find fresh enough platform-specific evidence to claim it has. For now, we would leave it outside the confirmed or strongly estimated $10K Android group.
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Yes. Geography can change Android revenue per user by more than enough to determine whether the same app ends up below $10K or comfortably above it.
RevenueCat currently puts median one-year realized lifetime value per payer at about $32 in North America, $25 in Western Europe and only $14 across India and Southeast Asia.
The early revenue gap is even harsher. RevenueCat's median day-60 revenue per Android install is about $0.26 in North America and just $0.04 in India and Southeast Asia.
That is a 6.5-times difference.
An Android app can therefore have excellent download numbers in a lower-spending market and still struggle to build the same revenue as a much smaller US-focused app.
This helps explain one of Android's strangest features for developers: enormous global reach does not translate cleanly into enormous subscription revenue. Where those installs come from often matters more than the headline install count.
Are older Android apps still making most of the money?
Yes. Older subscription apps still dominate revenue today even though app creation has exploded.
RevenueCat finds that apps launched before 2020 continue to generate around 69% of all subscription revenue in its dataset.
Meanwhile, the number of new subscription apps launching each month has climbed from roughly 2,000 in early 2022 to more than 14,700. Android launches increased from around 700 to approximately 3,300 per month over that period.
The flood of new software has therefore barely displaced the installed leaders.
That makes the grocery-list examples more interesting. Listonic dates back to 2010. Its current Google Play version still receives tens of thousands of downloads a month and is estimated around $20K in monthly revenue. Our Groceries is another mature product monetizing an audience accumulated over years.
A new app starts with no reviews, no old subscriber cohorts and almost no organic search position. Established apps have been compounding all three for years.
For someone trying to copy the apparent simplicity of a $20K utility, age is an easy advantage to underestimate.
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Get the full database →Are current Google Play revenue estimates reliable enough to trust?
Current Google Play revenue estimates are useful for identifying whether an app is probably in the $10K, $30K or much larger range, but they are too imprecise to treat as company financial statements.
Peekly, for example, currently estimates Waiter and COIN around $30K per month and Listonic and Our Groceries around $20K. Its pages make clear that these are modeled figures tracked from store data rather than numbers supplied by the developers.
That is enough for us to say an app appears to operate comfortably around five figures, particularly when the estimate sits well above the cutoff and other store indicators line up.
We should be much more skeptical around the boundary. If an app is estimated at exactly $10K, a modest modeling error could place it on either side of the question this article is trying to answer.
For that reason, our shortlist favors apps estimated around $20K, $30K or higher and avoids using borderline $10K estimates as proof.
The estimates also miss parts of the business that happen outside Google Play. Advertising, web subscriptions, ecommerce, physical transactions and alternative billing can make an app's true business much larger than its modeled store revenue.
Which Android apps make over $10K/month now?
Several Android apps clearly belong in the $10K-a-month conversation today, but the evidence is strongest for different reasons depending on the app.
Waiter, COIN and FoilSnap are currently estimated around $30K a month on Google Play. Listonic and Our Groceries sit around $20K. These figures are modeled estimates, but they are far enough above the $10K cutoff to make them useful examples rather than borderline guesses.
TrackAI and Verbi offer stronger revenue verification but weaker Android attribution. Their RevenueCat-linked data places the businesses around $20K and $15K MRR respectively, while both are active on Android. We know the businesses make more than $10K; we cannot responsibly say all of that comes through Google Play.
Minimalist phone gives us the cleanest founder-disclosed Android-only case. It reached roughly $20K monthly revenue when it was already a Google Play business, and its install base has since grown from below 500,000 to more than 5 million. The original revenue number is older, so we treat it as strong historical evidence rather than a current audited figure.
The broader market data also tells us how unusual these successes are. Only 4.6% of new subscription apps reach $10K in monthly revenue within two years, and Google Play's median download-to-paid conversion is only 0.9%.
Still, the current winners kill one persistent myth: an Android app does not need millions of downloads or a giant development team to become a five-figure business. COIN is estimated around $30K with fewer than 5,000 new monthly downloads. Our Groceries is around $20K with roughly 8,000.
As of now, the clearest pattern is surprisingly mundane. Android apps cross $10K by getting a fairly small group of people to pay repeatedly for something useful. Sometimes that product is AI-powered. Sometimes it is a grocery list.
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We approached this as an evidence problem rather than a simple leaderboard. Public mobile-app revenue data is fragmented: one number can describe the whole business, one store, several platforms combined, recurring subscription run rate, or a modeled estimate.
For each app, we assessed four things separately: the strength of the revenue evidence, whether the revenue could actually be attributed to Android, how fresh the figure was, and the operating context around the app.
Platform-specific revenue carried the most weight when establishing Android performance. Revenue verified through connected subscription data and direct founder disclosures provided stronger proof of business scale, but we only treated those figures as Android revenue when the platform attribution supported it. App-intelligence estimates were used as indicators of revenue range rather than precise accounting figures, with more weight given to apps sitting comfortably above the $10K threshold.
We then compared the individual cases with broader mobile-subscription benchmarks including download-to-paid conversion, trial conversion, billing failures, geography, retention, app age, monetization model and category economics. Those benchmarks were used to interpret the app-level evidence, not to manufacture app-level revenue figures.
We also kept acquisition and monetization separate. Current monthly downloads describe new-user flow, but they do not capture the accumulated subscriber base, renewals or older cohorts that may be producing much of an established app's revenue.
Finally, we aggregated the evidence point by point rather than allowing one metric to decide the answer. That is why we distinguish between verified revenue, strongly estimated Android revenue and historical Android-specific evidence instead of forcing every app into one artificial ranking.
Key sources include RevenueCat's State of Subscription Apps 2026, RevenueCat's analysis of the Android paywall conversion gap, RevenueCat's 2026 subscription-app benchmarks, and Peekly's revenue-estimation methodology.
For app-level evidence, we used TrackAI's verified revenue page, TrackAI on Google Play, Verbi's verified revenue page, Verbi on Google Play, Peekly on Waiter, Peekly on COIN, Peekly on FoilSnap, Peekly on Listonic, and Peekly on Our Groceries.
We also used the corresponding first-party Google Play listings for Waiter, COIN, FoilSnap, Listonic, Our Groceries, and minimalist phone, plus Martin Morávek's founder disclosure on minimalist phone.
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