Which indie apps make over $10K/month now?

Last updated: 14 September 2026

SUMMARY

Yes. Indie apps making over $10K/month right now include Postiz, GoTall, Laper, TrustMRR, POST BRIDGE, StoryShort and Fiddl.art, while recent founder disclosures also put Laravel Shift and Stagetimer comfortably above the threshold.

Postiz is the clear outlier in the current group. Its roughly $197K in trailing 30-day revenue is about four times the level of most of the next-largest founder-led apps here, showing how far an indie product can move beyond the classic $10K milestone without becoming a conventional large software company.

Monthly revenue and MRR tell very different stories. Fiddl.art makes roughly $14K over 30 days with only about $1.6K of MRR, while Laravel Shift mixes recurring subscriptions with one-off upgrade work. Requiring $10K MRR would wrongly remove businesses that plainly make more than $10K a month.

The number of customers needed to reach five figures varies enormously. Lancer reached $10K MRR with roughly 30 customers, StoryShort does more than $20K with fewer than 400 subscriptions, while GoTall needs more than 17,500 active subscriptions to support roughly $60K MRR.

That customer spread changes the business completely. A high-priced professional tool can build a meaningful company around a tiny niche, while a low-priced consumer app needs acquisition, conversion and retention machinery that starts to look much more like a scaled consumer-growth operation.

Solo founders can still get there. TrustMRR shows around $48.6K of recent revenue with a listed team size of one, an anonymous RevenueCat-connected mobile app is around $16K, and Laravel Shift remains a long-running example of one founder operating well beyond the threshold.

The dangerous number in this market is an old milestone. AppAlchemy genuinely passed $10K MRR and peaked near $17K, but fresher connected data later put it around $6K. “Reached $10K” is much easier to prove than “still makes $10K.”

AI is producing real indie winners, but there is no single winning model. Laper monetizes a professional creative workflow, StoryShort sells subscriptions to short-form video creators, and Fiddl.art relies heavily on usage credits rather than classic SaaS MRR.

Distribution keeps appearing behind the strongest businesses. Some products grow through professional communities or affiliates, others through search and founder audiences, while mobile products such as GoTall use TikTok, Instagram, App Store optimization and paid advertising. Shipping the app is increasingly the cheap part.

The success stories are still outliers. RevenueCat finds that only 4.6% of newly launched subscription apps reach $10K in monthly revenue within two years, even as monthly app launches have climbed above 14,700. The ceiling for indie software has risen dramatically; the odds of reaching it have not suddenly become generous.

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Which indie apps are definitely making over $10K/month right now?

Several genuinely small, founder-led apps are currently making more than $10K a month, and a few have gone far beyond it: Postiz is near $200K in trailing monthly revenue, while GoTall, Laper and POST BRIDGE are all above $40K.

The cleanest cases come from payment-connected accounts rather than screenshots or old founder interviews. Postiz, Nevo David’s open-source social-media scheduler, currently shows roughly $197K in trailing 30-day revenue and $211K MRR on TrustMRR, with more than 6,200 active subscriptions. That puts it in a completely different league from the usual $10K indie milestone.

GoTall is around $48K in 30-day revenue and $60K MRR through a connected Superwall account. Laper, a bootstrapped creative tool for screenwriters and filmmakers, is around $47K in revenue and $44K MRR with a team of two to five people. POST BRIDGE is around $42K in monthly revenue and $56K MRR, while StoryShort is around $24K and $22K MRR.

Fiddl.art also clears the title’s threshold, although in a very different way. It generated roughly $14K over the latest 30-day period while carrying only about $1.6K of conventional MRR because customers mainly buy usage credits.

Older, well-documented indie businesses add another layer. Laravel Shift has recently been described by founder Jason McCreary as a $50K+ monthly business, while Stagetimer has been running at more than $20K per month. Their numbers are founder-reported rather than live payment feeds, so we give them slightly less weight than the connected accounts.

Indie app Recent monthly revenue MRR What makes the number useful
Postiz ~$197K ~$211K Stripe-connected
GoTall ~$48K ~$60K Superwall-connected
Laper ~$47K ~$44K Stripe-connected
POST BRIDGE ~$42K ~$56K Stripe-connected
StoryShort ~$24K ~$22K Stripe-connected
Fiddl.art ~$14K ~$1.6K Stripe-connected, mostly usage revenue
Laravel Shift $50K+ Mixed model Recent founder disclosure
Stagetimer $20K+ ~$20K stated Recent founder disclosure

Why are so many $10K/month indie app lists already wrong?

A surprising number of "$10K/month indie apps" are historical success stories rather than apps that still make $10K today.

AppAlchemy shows the problem clearly. Diego Roshardt publicly documented passing $10K MRR and reaching roughly $17K at the peak. More recent payment-connected data subsequently put the business around $6K a month. Anyone copying the original founder story into a new list would still call it a $10K+ app even though the newer revenue data say otherwise.

STOPPR creates another problem. An Indie Hackers profile described David Attias's small app portfolio as making about $10K per month. The headline referred to the portfolio, while later app-level subscription data for STOPPR itself came in much lower. Both statements can technically coexist, but they answer different questions.

Launch provides an even more extreme illustration of how misleading cumulative success can become. The React Native boilerplate has generated more than $13K over its lifetime, yet its latest connected 30-day revenue is only around $16. A reader seeing "$13K revenue" without the time period could easily draw the wrong conclusion.

We therefore use the freshest monthly figure we can find and treat previous peaks as background. "Reached $10K" and "makes $10K now" belong in separate categories.

Product Impressive older number Fresher evidence Above $10K/month now?
AppAlchemy Peaked around $17K MRR Roughly $6K/month on later connected data No
STOPPR / portfolio ~$10K/month portfolio claim App-level subscription figure much lower Unclear at portfolio level
Launch $13K+ lifetime revenue ~$16 latest 30-day revenue No
Fiddl.art Five-figure revenue periods ~$14K latest 30 days Yes

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Does an indie app need $10K MRR to make $10K a month?

No. An indie app can make more than $10K in a month with far less than $10K MRR when customers pay through credits, one-off purchases, transactions or services.

Fiddl.art currently makes the distinction unusually clear. TrustMRR shows around $14K of 30-day Stripe revenue but only about $1.6K MRR. Its business is largely pay-as-you-go: users buy points for AI image and video generation, so most revenue never becomes subscription MRR.

Laravel Shift mixes revenue in another way. The developer tool reportedly generates more than $50K in an average month, with a substantial share coming from one-off framework upgrades alongside subscriptions and related services. Describing the whole amount as MRR would exaggerate the recurring component, while excluding Shift from a list of $10K/month software businesses would make little sense.

Even TrustMRR itself shows the gap. Its connected Stripe account currently records roughly $48.6K of trailing monthly revenue and $26.5K MRR. Both are real numbers; they measure different things.

For this article, monthly revenue is the main test because that is what the title asks. We use MRR separately to see how much of that revenue repeats automatically.

Can one person still build an indie app making over $10K/month?

Yes. Solo indie apps above $10K still exist today, including businesses with payment-connected revenue rather than founder estimates.

TrustMRR is currently one of the cleanest examples. The business identifies itself as bootstrapped with a team size of one, and its connected Stripe account shows about $48.6K in trailing 30-day revenue and $26.5K MRR. Founder Marc Lou runs a wider portfolio of products, but TrustMRR's own revenue is tracked separately.

An anonymous mobile app on the same platform gives us an even purer mobile example. Its RevenueCat-connected account shows about $16.2K in revenue over the latest 30 days, roughly $4.9K MRR and 572 active subscriptions. The profile lists one person, no outside funding and a launch only a few months earlier.

Laravel Shift adds the long-term version of the same story. Jason McCreary has run Shift for years and recently described it as generating more than $50K in a normal month with very low infrastructure costs.

These three businesses barely resemble one another. One is a revenue database and marketplace, one is an anonymous consumer mobile app, and one automates Laravel upgrades for developers. Solo success above $10K clearly does not depend on finding one magical category.

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How rare is $10K/month for an indie app?

Very rare. RevenueCat's current subscription-app data show that only 4.6% of newly launched apps reach $10K in monthly revenue within their first two years.

The size of RevenueCat's dataset makes this much more useful than a collection of founder anecdotes. Its latest State of Subscription Apps research covers more than 115,000 apps and over $16 billion in tracked revenue.

The drop-off begins well before $10K. About 17.3% of new subscription apps reach $1K monthly revenue within two years, compared with 4.6% reaching $10K. Roughly three quarters of the apps that manage the first milestone never make the jump to the second within that period.

Category also changes the odds substantially. Gaming reaches $10K at an 8.9% rate and Photo & Video at 7.3%. Business apps come in at only 1.6%.

Meanwhile, competition keeps increasing. RevenueCat counted roughly 2,000 new subscription apps launching per month in early 2022. The figure has since climbed above 14,700. Developers can produce apps much faster these days, and thousands more are trying.

RevenueCat benchmark Share reaching milestone within two years
All apps reaching $1K/month 17.3%
All apps reaching $10K/month 4.6%
Gaming apps reaching $10K/month 8.9%
Photo & Video apps reaching $10K/month 7.3%
Business apps reaching $10K/month 1.6%

Are mobile indie apps still making over $10K/month?

Yes. Mobile indie apps still cross $10K a month regularly enough to matter, although today's winners usually depend on deliberate distribution rather than App Store discovery alone.

GoTall is currently one of the strongest visible examples. The height-tracking app shows roughly $48K in 30-day revenue, about $60K MRR and more than 17,500 active subscriptions through its connected Superwall account.

Its acquisition setup also tells us how the market has changed. GoTall lists App Store optimization, TikTok, Instagram, Meta advertising, TikTok advertising and content marketing among its channels. That looks much closer to a modern consumer growth operation than the old indie dream of publishing a useful app and waiting for organic installs.

A second, unnamed mobile app offers a smaller but cleaner solo-founder case. RevenueCat-connected data put it around $16K for the latest 30 days, with one founder and no funding.

The wider RevenueCat data back up those examples. Gaming has the highest $10K hit rate among the categories in its current report, while Photo & Video also beats the overall market. Mobile remains capable of producing serious indie revenue; getting distribution has become a larger part of the job.

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Are AI indie apps actually making serious money now?

Yes. Several small AI apps currently clear $10K per month by a wide margin, although the flood of new AI products means the winners remain a small minority.

Laper has one of the strongest live numbers we found. The AI-assisted filmmaking and screenplay product currently shows around $47K in trailing revenue and $44K MRR. It has grown from one founder to a team of no more than five while remaining bootstrapped.

StoryShort is around $24K in 30-day revenue and $22K MRR. Its pitch is straightforward: automatically create short videos from text prompts for TikTok and YouTube. Nearly 400 active subscriptions are enough to support that revenue because plans run from $39 to $199 per month.

Fiddl.art is another AI product over the line at roughly $14K, but its economics look completely different. More than $12K of the monthly revenue sits outside conventional MRR because users mostly buy generation credits.

These examples show that AI apps can reach five figures through subscriptions, professional creative tools or usage-based payments. They also sit inside a market where almost 15,000 new subscription apps are launching every month. AI has made it quicker to ship a product; demand remains the harder part.

What kinds of indie apps are actually getting past $10K/month?

The strongest $10K+ indie apps usually attach themselves to an existing job, a repeatable distribution channel or a consumer habit people will keep paying for.

Professional tools make the economics especially attractive. Laravel Shift gets paid to remove a painful developer task. Stagetimer helps event teams coordinate live productions. Laper sits inside screenwriting and filmmaking workflows. A founder needs far fewer professional customers when each account can justify spending tens or hundreds of dollars per month.

Social-media products have another advantage: their users already live inside distribution channels. Postiz currently has more than 6,200 subscriptions and roughly $211K MRR. POST BRIDGE has almost 2,000 subscriptions and around $56K MRR. StoryShort sells directly to people producing TikTok and YouTube content.

Consumer apps can get there too, although they often need much greater volume. GoTall's roughly $60K MRR comes with more than 17,500 active subscriptions.

What keeps appearing is a believable route to customers. Some founders have an audience, some rank in search, some use affiliates, some buy ads and some sell into a tight professional community. The revenue model changes, but distribution keeps showing up.

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Does an indie app need thousands of customers to make $10K/month?

No. Depending on pricing, an indie app can reach $10K with a few dozen customers or require several thousand.

Lancer reached its early $10K MRR milestone with roughly 30 paying customers, according to founder Ivan Nedelkovski. Average revenue per customer was around $300, so the company could reach five figures without building a mass audience.

StoryShort currently gets more than $20K MRR from fewer than 400 subscriptions. Its higher plans cost $129 and $199 per month, which means every additional serious creator can move revenue meaningfully.

POST BRIDGE needs much more volume: nearly 2,000 active subscriptions support roughly $56K MRR across plans priced at $29, $49 and $99.

GoTall goes much further toward consumer economics. More than 17,500 active subscriptions produce around $60K MRR.

That spread is huge. Two apps can both make $10K per month while one depends on dozens of valuable customers and the other needs thousands of low-priced subscribers. Looking at customer count alongside revenue tells us far more about how difficult the business is to run.

Do indie founders need a big audience before they can reach $10K/month?

No. A large audience can speed things up, but several $10K+ indie apps found customers through communities, affiliates, search or paid acquisition before the founder had meaningful personal reach.

Stagetimer grew inside the audiovisual community by solving an extremely specific problem for event crews. Reddit and professional word of mouth helped the early product find the exact people who needed it.

Lancer used a different route. An Upwork coach became an affiliate and sent prospective customers into a high-priced product. Because Lancer needed only a few dozen customers to reach $10K MRR, a focused distribution partner was more valuable than a giant generic audience.

GoTall demonstrates the paid consumer version. Its current marketing mix spans TikTok, Instagram, Meta ads, TikTok ads, App Store optimization and content marketing.

Founders with large audiences obviously have an advantage. TrustMRR founder Marc Lou, for example, already has hundreds of thousands of followers on X. But the wider set of winners shows several workable alternatives. The common requirement is having a reliable way to reach the right buyer.

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Do indie apps usually stay above $10K once they get there?

No. Crossing $10K tells us that an indie app found demand at one point; it gives us very little assurance that the revenue will still be there a year later.

AppAlchemy is the case worth remembering. The product passed $10K MRR and reached around $17K at its high point, yet newer connected data later showed roughly $6K per month. The original milestone was real. So was the decline.

Small apps are particularly exposed to swings because a handful of acquisition channels, platform changes or customer cohorts can account for a large share of revenue. A product can look spectacular during one launch cycle and settle at a much lower level once that traffic fades.

There are durable counterexamples. Laravel Shift has been operating for about a decade and still generates more than $50K in an average month according to its founder. Stagetimer has spent years growing into the $20K+ range rather than arriving there through one launch.

This is why we prefer a fresh 30-day payment feed whenever one exists. For an article asking which apps make $10K "now," today's run rate deserves more weight than the founder's best month.

Is it getting easier to build an indie app that makes $10K/month?

Building an indie app has become much easier, but the latest numbers give us no reason to call $10K/month easy.

RevenueCat's launch data capture the change. Monthly subscription-app launches have risen from roughly 2,000 to more than 14,700 in four years, a greater than sevenfold increase. AI coding tools, cheaper infrastructure, app frameworks and ready-made payment systems have dramatically lowered the cost of putting a product into the market.

The share reaching $10K remains only 4.6% within two years.

That combination explains much of what we see today. There are more Postiz, Laper and StoryShort-style breakout stories because far more people can build software. There are also vastly more apps competing for the same search results, TikTok feeds, App Store rankings and customer budgets.

The ceiling has become surprisingly high. A founder-led product such as Postiz can reach roughly $200K in monthly revenue, while one-person businesses can still make tens of thousands a month. The typical outcome remains much smaller.

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So which indie apps really make over $10K/month now?

Yes, plenty of indie apps currently make more than $10K per month, but the credible list becomes much shorter once we require fresh revenue evidence.

Postiz is the largest clean example we found at roughly $197K in recent 30-day revenue. GoTall is near $48K, Laper around $47K, POST BRIDGE around $42K, StoryShort around $24K and Fiddl.art around $14K. TrustMRR itself adds a striking one-person example at roughly $48.6K in recent revenue, while an anonymous solo mobile app with RevenueCat-connected data sits around $16K.

Laravel Shift and Stagetimer also belong in the conversation because recent founder disclosures put them above $50K and $20K per month respectively, although those figures lack the same live payment verification.

We would leave AppAlchemy off a current $10K list despite its genuine past success, because newer evidence puts it below the threshold. STOPPR also needs more qualification than its "$10K/month" headline suggests because that figure referred to a portfolio rather than clearly verified current revenue for one app.

The broader numbers stop these examples from becoming misleading success porn. RevenueCat finds that only 4.6% of newly launched subscription apps reach $10K monthly revenue within two years, even as the number of new apps has exploded.

So the direct answer is yes: solo founders and tiny teams are still building apps that make $10K, $20K, $50K and occasionally $200K+ per month. Those businesses are real. They are also outliers, and the freshest revenue data show that staying above $10K is harder than briefly crossing it.

OUR METHODOLOGY

This analysis tests which indie apps genuinely appear to be making more than $10,000 per month now. The main difficulty is that public numbers mix current revenue with historical milestones, MRR with total monthly sales, individual products with founder portfolios, and payment-verified figures with old screenshots or interviews.

We therefore broke the question into separate tests: whether an app is above the threshold today, how much of its revenue is recurring, how small the team remains, what customer economics sit behind the number, how the app acquires customers, and whether the revenue looks durable rather than like a previous peak.

Where payment-connected revenue was available, we gave it the most weight. Trailing 30-day revenue is our main test for whether an app makes $10K a month now, while MRR is treated separately because credit sales, one-off purchases, transactions and services can produce substantial monthly revenue without becoming subscription MRR.

Recent founder disclosures are used when live payment data do not exist. Historical milestones are treated as background rather than current proof. This is why an app that once crossed $10K can be excluded when fresher evidence puts it below the threshold.

We also keep product-level and portfolio-level revenue separate. A founder making $10K across several products does not automatically mean one named app makes $10K. Where a connected account clearly tracks a specific product, we treat that product independently even if the founder operates other businesses.

For the broader market context, we use RevenueCat's subscription-app dataset to estimate how often new apps reach $1K and $10K in monthly revenue, compare category-level attainment rates, and measure the rise in new app launches. Those aggregate figures provide context for the individual success stories rather than proving the revenue of any specific app.

Key payment-connected sources include Postiz on TrustMRR, GoTall, Laper, POST BRIDGE, StoryShort, Fiddl.art, TrustMRR, the anonymous solo mobile app, AppAlchemy, and Launch. We also used TrustMRR's main database and its FAQ to understand how connected revenue is verified.

Our main market-level sources are RevenueCat's State of Subscription Apps, its 2026 benchmark summary, its category benchmarks, and its analysis of the rapid increase in new subscription-app launches.

Direct founder evidence includes Lukas Hermann on Stagetimer, Jason McCreary on Laravel Shift, Ivan Nedelkovski on Lancer, and David Attias on STOPPR and his app portfolio. The final judgment combines these different evidence types rather than treating them as interchangeable.

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