Do people still pay for digital products?
SUMMARY
Yes, people still pay for digital products today, and they still spend heavily across ebooks, courses, newsletters, memberships, licensed assets and other digital formats.
The real change is not demand disappearing. It is that buyers have many more substitutes, including free content and AI-generated alternatives, so an ordinary product has to work harder to justify a price.
Aggregate spending can keep growing even while life gets harder for the average new seller. More products are competing for roughly the same attention, which makes the market look healthy from the outside and brutal from inside it.
AI has weakened products whose main value is simply organizing generic information. Prompt packs, shallow guides, basic planners and introductory explainers are much easier for a buyer to recreate on demand.
That does not make the file format obsolete. Ebooks, PDFs, templates and other downloadable assets still work when the value comes from expertise, original data, tested processes, licensing, saved work or a result that would be annoying to reproduce.
Online learning shows a similar split. Consumers still spend hundreds of millions of dollars, but recurring subscriptions are holding up better than isolated transactional course purchases, especially when the product keeps updating or adds structure, feedback and credentials.
Subscriptions are gaining ground partly because static products age faster now. A membership, database, community or learning subscription can keep adding reasons to stay, while a one-off file has to make most of its case on day one.
Small audiences can still support meaningful businesses. The important variable is not follower count by itself, but whether the seller has a reliable path to a concentrated group of buyers with a problem valuable enough to solve.
Low prices are not automatically easier. Cheap products reduce purchase friction, but they also require much more volume, which can make distribution the dominant problem in the business.
The strongest digital products increasingly sit close to real work: they save time, reduce uncertainty, prevent mistakes, compress expertise or provide access that cannot be recreated from a quick AI prompt.
The market is still very real. What has faded is the old shortcut where ordinary information could be packaged neatly, turned into a download and expected to sell because the format itself felt useful.
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Yes, people still pay a lot of money for digital products today, but they have become much harder to impress.
The idea that consumers have stopped paying simply does not fit the latest numbers. Patreon currently has more than 10 million fans paying for memberships every month. Substack has more than 5 million paid subscriptions. The Association of American Publishers' latest annual report puts U.S. ebook revenue at $2.2 billion, up 3.2% from the previous year. Coursera generated $502 million from consumers in 2025 before combining with Udemy, and Shutterstock generated almost $787 million from its content business.
Those businesses cover very different purchases: memberships, writing, books, education, images, video, music and professional assets. The common point is simple. Paying for something delivered digitally is still completely normal.
What has changed is the amount of competition surrounding each purchase. Buyers can get free tutorials, free templates, free newsletters and increasingly capable AI-generated alternatives within minutes. A product therefore needs a clearer reason to exist than it did when useful digital information was genuinely scarce.
| Digital product market | Latest useful figure | Direction |
|---|---|---|
| Patreon memberships | 10M+ paying fans monthly | Large recurring market |
| Substack | 5M+ paid subscriptions | Still growing |
| U.S. ebooks | $2.2B annual revenue | +3.2% |
| Coursera consumer business | $502.2M in 2025 | +10% |
| Shutterstock content | $786.7M in 2025 | +4% |
Why does selling digital products feel so much harder now?
Selling digital products feels harder because the number of things available to buy has grown far faster than the number of buyers.
Making a respectable digital product used to require a meaningful combination of writing, research, design, editing, technical knowledge and distribution. Those barriers have fallen one after another. Canva simplified design. Gumroad, Shopify and creator platforms simplified selling. Social networks simplified publishing. Generative AI has now cut the time required for writing, illustration, research, coding and product assembly.
Kit's recent survey of 550 working creators shows how quickly AI has entered the production process. Some 57.3% said they use AI every day, while 71.7% use it at least weekly. These are working creators rather than the general public, so the figures should not be projected onto everyone. They still tell us something important about supply: people who make digital content are already using tools that let them make more of it, faster.
Consumer attention has not multiplied alongside production capacity. Neither has discretionary income.
That creates an awkward market for sellers. Total digital spending can keep rising while the average new ebook, planner or template gets harder to sell. Both things can be true because many more products are fighting over each customer's money.
This is probably the biggest reason the digital-product market feels worse from inside than it looks in aggregate statistics.
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GET THE FULL DATABASE → $49Has AI made generic digital products worth less?
Yes, AI has already reduced the value of many generic digital products because buyers can recreate a decent substitute themselves.
A basic meal planner, generic content calendar, collection of common prompts, beginner workout schedule or list of side-hustle ideas is much harder to defend at $20 or $30 when ChatGPT, Claude or Gemini can produce something acceptable within seconds.
The pressure gets stronger when the product consists mainly of organized information. Buyers can increasingly ask an AI system to explain a topic, adapt it to their situation, shorten it, turn it into a table and answer follow-up questions. A static information product now competes with an interactive alternative.
However, buyers have also become more suspicious of the enormous amount of machine-generated material appearing online. Deloitte's U.S. consumer research found that 74% of people who were familiar with or experimenting with generative AI said its growing prevalence made online content harder to trust. Even among regular AI users, 62% felt that way.
Kit found the same caution on the production side. Although most creators in its survey used AI regularly, 89.2% said they always review and edit AI output before publishing it. None said they fully trusted AI output without making changes.
AI is crushing the value of generic production faster than it is crushing the value of expertise. Firsthand experience, original research, proprietary data, professional review and a reputation worth protecting are becoming more useful differentiators because anyone can now generate something that merely looks finished.
Do people still buy ebooks and PDFs?
Yes, people still buy ebooks in very large numbers, so the PDF or ebook format itself is clearly alive.
The latest annual data from the Association of American Publishers puts U.S. ebook revenue at $2.2 billion in 2025, an increase of 3.2%. Digital audiobook revenue reached another $2.5 billion. Even after decades of free information spreading across the internet, consumers continue spending billions on digital reading and listening.
Those publishing figures should not be treated as proof that a random creator PDF will sell. A commercially published ebook usually arrives with an author, reviews, editing, positioning and a fairly obvious promise to the reader. A generic downloadable guide may have none of those advantages.
AI has widened that gap. Consider a product called "100 ChatGPT prompts for entrepreneurs." A potential customer already owns the tool needed to generate a new list of prompts. Charging for the existence of the list has become difficult.
A detailed manual based on five years of running paid Meta campaigns has a different source of value. So does a specialist tax guide, proprietary industry database or technical playbook built from actual operating experience.
The file can still be a PDF in every case. Buyers are judging what is inside it far more harshly these days.
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Yes, people still spend heavily on online courses, although the weakest part of the market is increasingly the isolated prerecorded course.
Coursera gives us unusually good evidence because its consumer business generated $416 million in 2023, $456 million in 2024 and $502 million in 2025. That is roughly 21% growth over two years while YouTube, AI tutors and free educational material were becoming more capable.
Udemy moved differently. Its consumer revenue fell from $308 million in 2023 to $266 million in 2025, largely because transactional purchases weakened. Yet Udemy's consumer subscription revenue increased 44% in 2025 and paid consumer subscribers doubled to 343,000.
Coursera and Udemy have since combined, which gives us an even fresher test. In the latest reported quarter, the combined company's consumer revenue reached $158.6 million. The headline increase was heavily affected by the merger, so comparing the raw growth rate would be misleading. The more revealing detail from the shareholder letter is that consumer subscriptions kept growing while transactional products remained under pressure.
Students are clearly still willing to pay to learn online. Their preferred way of paying is changing.
A course becomes easier to justify when it offers structure, exercises, credentials, feedback, updated material or a clear path through a complicated subject. A folder containing 40 hours of video has a tougher job today because explanations themselves have become incredibly cheap.
Are subscriptions replacing one-off digital products?
Subscriptions are taking a much bigger share of digital-product spending, especially where customers expect continuing value.
The Coursera-Udemy combination makes that trend unusually visible. In its latest shareholder update, the company said more than 85% of total revenue now comes from recurring subscription offerings across its consumer and enterprise businesses. Management also said consumer subscription growth was being offset by pressure on transactional offers.
Circle sees something similar among community-led creator businesses. Its 2026 survey found that 88% monetize through paid memberships, compared with 53% selling courses and 37% selling standalone digital products. Circle's sample naturally overrepresents community businesses, so we should not use those percentages as a description of the entire creator economy. They are still useful for showing where this particular group of sellers is putting its energy.
A subscription also solves a problem that has become more serious lately: a static product gets old quickly. Memberships can include updates, new lessons, community discussions, office hours, databases, software or continuing access to the creator.
Customers then have another reason to remain involved next month.
That makes recurring products particularly attractive in subjects where the underlying information keeps changing.
| Current evidence | One-off purchase | Recurring access |
|---|---|---|
| Coursera-Udemy | Transactional offers under pressure | Consumer subscriptions growing |
| Combined company | Smaller part of revenue mix | 85%+ of total revenue recurring across Consumer and Enterprise |
| Circle creator survey | 37% sell standalone digital products | 88% use paid memberships |
| Substack | Huge amount of writing remains free | 5M+ paid subscriptions |
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STEAL WHAT WORKS → $49Do templates and digital assets still sell?
Yes, useful templates and digital assets still sell because professional buyers often care more about saving an hour than saving $20.
Shutterstock is a good stress test. Generative AI can now create photographs, illustrations, video and increasingly usable commercial graphics, yet Shutterstock's Content revenue reached $786.7 million in 2025, up from $760 million the year before.
We should be careful with that comparison because Shutterstock also acquired Envato, which contributed to its growth. Still, companies continue paying hundreds of millions of dollars for licensed digital assets while generative alternatives are widely available.
The economic logic is easy to see in professional work. A designer who needs a usable asset for a client project may happily spend $30 rather than lose an hour recreating it. A business may buy a financial model because checking every formula independently would cost far more than the template. A marketer can justify paying for a tested email workflow when it avoids several hours of setup.
Simple aesthetic templates face much more competition. A generic Instagram carousel or basic weekly planner can now be copied, generated or found free almost immediately.
The stronger products sit closer to actual work.
Why pay for a digital product when so much information is free?
People still pay when the digital product saves enough time, removes enough uncertainty or makes the result substantially easier to achieve.
Free alternatives have existed for years. YouTube teaches almost any popular skill. Reddit answers obscure questions. Search engines contain millions of tutorials. AI can now turn those resources into customized explanations.
Yet the latest numbers show consumers continuing to spend on online learning, newsletters, books and memberships.
The job the buyer is trying to complete explains a lot. Someone searching for information on running a marathon can probably learn everything required without paying. Someone who wants a tested 16-week plan that tells them exactly what to do each morning has a different problem. A manager can research financial-modeling techniques for free. A reliable spreadsheet that removes six hours of setup can still be cheap at $100.
The value of many digital products therefore comes from compression. The seller has already selected, organized, checked or tested what the customer would otherwise need to work through personally.
That value becomes strongest when mistakes are expensive. Professional licensing, accuracy, legal review, tested formulas and credible expertise can all support prices that generic information struggles to command.
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Yes, people are currently paying for ongoing access to individual creators at a scale that would have looked unusual a decade ago.
Substack's 5 million paid subscriptions are particularly useful because newsletters compete with some of the most abundant free content on the internet. Readers can get news, opinions, analysis and entertainment without paying anyone. Millions still choose a paid subscription.
The number also grew quickly. Substack reached 4 million paid subscriptions and then crossed 5 million less than four months later. Its current public materials still describe the platform as having more than 5 million paid subscriptions and counting.
The purchase makes more sense once we stop treating newsletters as packets of exclusive facts. Subscribers can pay because one writer consistently finds useful material, understands a niche unusually well, has access they lack or expresses ideas in a way they want to keep reading.
Membership businesses push the same behavior further by adding community, interaction and access. According to Patreon's current company figures, more than 10 million fans pay creators each month, and creators have received more than $10 billion through Patreon since the platform began.
People clearly have not decided that online content should always be free. They have become selective about who deserves recurring payment.
Do you need a huge audience to make money from digital products?
No, digital products can work with a small audience, but they cannot work for long without a reliable way of reaching the right buyers.
Circle's benchmark research is useful here because it looked at 682 professional community builders and separated its top-performing communities from the rest. Among the highest-performing group, 76% had 500 members or fewer. Only 7% had more than 5,000.
Its more recent creator data also shows how small many communities remain: 44% have between one and 100 members. The most common monthly price range in that survey was $26 to $50.
Even simple arithmetic shows why follower count can be misleading. Two hundred customers paying $30 per month create $72,000 in annual gross revenue. Five hundred create $180,000.
A creator does not automatically need a million followers to build a useful business.
There does need to be a route to those 200 customers. That route might be Google search, YouTube, an email list, a marketplace, social media, partnerships, referrals or an existing professional network.
This is where many "no audience required" claims become silly. A seller may start without followers, but somebody still has to discover the product.
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GET THE FULL DATABASE → $49Are cheap digital products easier to sell?
Cheap digital products are easier to buy impulsively, but they can be much harder to turn into a meaningful business.
Suppose a $10 product leaves roughly $8 after payment fees, discounts and platform costs. Reaching $100,000 would require about 12,500 sales. If a $200 product leaves $180, the same $100,000 requires around 556 sales.
Those are simplified examples rather than universal margins, but they show the basic problem.
A $7 printable can work brilliantly when thousands of buyers already search for that exact product on a marketplace. It becomes much less attractive when every purchase requires manual promotion through social media.
Higher prices obviously make the buying decision harder. They also allow businesses to survive with much smaller audiences when the promised result is valuable enough.
That is why the price of a digital product tells us surprisingly little about how difficult the business will be. Distribution cost, conversion rate, repeat purchases and the value of the underlying problem matter far more.
Which digital products are getting hardest to sell now?
Generic information products are getting hit hardest because AI and free content can reproduce their main benefit almost instantly.
Prompt packs are the clearest example. Thousands of prompts once looked like useful intellectual inventory. Today, anyone can ask an AI system to generate prompts designed for a particular profession, goal or piece of software.
Generic planners face a similar problem. So do shallow ebooks, undifferentiated checklists, basic social-media templates and introductory courses assembled from widely available information.
None of these categories has literally stopped selling. Marketplace traffic, strong branding or a large audience can keep almost anything commercially viable.
The problem is competitive durability. If a buyer can understand the entire product from its thumbnail and reproduce something comparable in ten minutes, the seller has very little room to defend either price or market share.
Products based on specific expertise have more room. So do products containing original data, tested processes, useful software, commercial licenses, credentials, community access or frequent updates.
A good test today is brutally simple: after seeing the sales page, how difficult would it be for the customer to recreate most of the value without buying?
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Get the full database →Is making digital products too easy now?
Yes, digital products have become extremely easy to make, and that makes successful selling more difficult rather than easier.
CreatorIQ's State of Creators 2026 gives us the necessary reality check. The company surveyed more than 5,000 creators across roughly 100 regions and found that 67% earned less than $10,000 from content creation during the previous year. Fewer than 5% made more than $100,000, and content creation was not the primary source of income for 62%.
Those figures cover creator income broadly rather than digital-product revenue alone, so we should not pretend they measure the success rate of selling PDFs or courses. They do show how concentrated the economics of online creation remain.
Production has become cheap for everybody. A creator can now draft copy, generate visual ideas, edit video, create a landing page and develop the first version of a product with a tiny team or no team.
Competitors have exactly the same tools.
The old advantage of digital products—very low reproduction costs—still exists. Thousands of rivals now enjoy the same advantage, which shifts more of the work toward positioning, trust and distribution.
Making the thing is increasingly the easy part.
Can a new seller still make real money from digital products?
Yes, a new seller can still build a serious digital-product business today, although starting with the product format is usually the wrong way around.
The recent evidence gives us both sides of the story. Consumers are spending billions across ebooks, education and licensed content. Millions pay individual creators through newsletters and memberships. At the same time, CreatorIQ finds that two-thirds of creators still earn less than $10,000 a year.
So opportunity is clearly present, but participation alone produces almost nothing.
The stronger starting point is a problem people already spend time or money solving. A spreadsheet becomes interesting when someone repeatedly wastes three hours building the same analysis. A course becomes interesting when learners keep getting stuck at the same point. A newsletter works when a changing field creates more information than readers can sensibly process. A membership can work when customers benefit from continued access to the creator or to each other.
Copying a successful digital product is usually weaker than it looks for the same reason. The visible file may be only a small piece of the business. The original seller may have years of search traffic, an email list, a reputation, affiliates, marketplace reviews or hundreds of earlier customers.
The opportunity remains very real. The shortcuts around demand are much less real.
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GET THE FULL DATABASE → $49So, do people still pay for digital products?
Yes, people still pay for digital products today, and the current evidence is strong enough that we can say it without much qualification.
The latest U.S. publishing data shows ebook revenue rising to $2.2 billion. Online education still brings in hundreds of millions from consumers. Shutterstock continues generating hundreds of millions from digital content licensing. Millions of people pay for newsletters, creator memberships and online communities.
We also found a clear change underneath those headline numbers.
Generic information has lost a lot of its scarcity. AI can now create reasonable first versions of products that once took days to assemble. Free alternatives are everywhere. Transactional course purchases have come under pressure while recurring learning subscriptions have grown. Community-led creators are leaning heavily toward memberships. Consumers are simultaneously using more AI and becoming more suspicious of what they encounter online.
The products holding up best give buyers something harder to recreate: expert judgment, saved work, original evidence, proven processes, credentials, licensed assets, continuing updates, access or accountability.
So the answer to "Do people still pay for digital products?" is an easy yes.
Getting paid simply for turning ordinary information into a downloadable file is the part that has become much harder.
OUR METHODOLOGY
This analysis tests a broad question that does not have one clean dataset behind it: whether people still pay for digital products. We broke the market into observable categories including ebooks, online courses, memberships, newsletters, templates and licensed digital assets, then looked for evidence on spending, paid subscriptions, revenue mix, transaction trends and creator behavior.
We prioritized recent, checkable evidence from company filings, investor disclosures, official platform data, industry associations and established research organizations. We gave more weight to reported revenue and paid-subscription figures than to broad market forecasts or anecdotal claims about whether digital products feel easier or harder to sell.
We did not treat narrower platform surveys as if they described the whole market. Kit's creator research is used to understand AI adoption among working creators, while Circle's data helps describe community-led businesses. Publishing data shows whether consumers still pay for digital reading, but it does not tell us whether an individual creator PDF will sell.
We also kept several questions separate that are easy to blur together. Aggregate spending can rise while the average new seller struggles. A format can remain healthy while generic products inside that format lose value. Subscription growth can coexist with weaker one-off transactions. And cheaper production through AI can increase supply without eliminating willingness to pay for expertise, saved work, licensing, updates or access.
Where mergers or acquisitions affected reported numbers, we looked beneath headline growth. For Coursera and Udemy, the analysis focuses on the underlying shift between subscription and transactional revenue rather than treating post-combination growth as purely organic. We took the same approach with Shutterstock, where the Envato acquisition contributed to reported Content growth.
The final judgment comes from convergence across independent parts of the market rather than one market-size estimate. The clearest pattern is that digital spending remains substantial, while generic information products face much more pressure and recurring, expert, work-saving or hard-to-recreate products hold up better.
Key sources used for this analysis include: Patreon on paying members and cumulative creator earnings, Substack on current paid-subscription scale, Substack on the five-million paid-subscription milestone, the Association of American Publishers' 2025 StatShot Annual report, Coursera's full-year 2025 results, Udemy's full-year 2025 results, Coursera on completion of the Udemy combination, Coursera's latest combined Consumer results, Coursera's Q2 shareholder disclosure filed with the SEC, Shutterstock's full-year 2025 results, Kit's State of AI in the Creator Economy, Deloitte's Connected Consumer research, Circle's 2026 creator-economy data, Circle's Creator Community Benchmark Report, and CreatorIQ's State of Creators 2026.
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